Post by Čⓐѕ on Sept 8, 2010 18:34:59 GMT -5
The Shop is for your characters advancement, tools, weapons, magic, abilities, added strengths. If you have the cash then you can buy the stuff, but not all of its going to be cheap. You gotta earn enough to gain leverage over other posters, this is a war zone so if you don't advance your character then you might not make it and you'll have to start over. So heres some of the categories that will be in The Shop, any ideas for powers, abilities weapons, armor you have feel free to share or ask to add. This is a growing thing and needs more ideas from different perspectives.
Weapons- These weapons have qualities that normal weapons wouldn't, special types and added things make them highly deadly and very useful.
Dagger/Knives
Swords
Shields
Magic-Magic, a very powerful weapon because of its wide variety of uses. Defense, Offense each with its own strength and weakness depending on how you use them.
Types of Magic
Fire
Water
Earth
Air
Dark
Light
Abilities-Abilities are tricky, While every species has its own set of abilities these are what you can add to make your character that much better. Speed and Strength are good and all, but wouldn't you like to have an advantage others don't?
Strength
Speed
Eyesight
6th Sense
Hearing
Reflexes
Tools-Ammo isn't infinite, everyone runs out sooner or later. Tools are there here to help you create you Ammo, Fix your armor or weapons, OR! even rig up a few traps.. Very useful when your hunting someone... or something.
Iron Cast bullet stamp- Pouring melted metal into this cast then putting into water super cools the metal inside and out, you may then pull out the Iron stamp and crimp it together to cut off the excess metal. Then releasing the stamp will release the the tips of the bullets.
12 Set Bullet Case- This case is used in making the shells for the tips of the bullets to sit inside of, brass is the usual method to create these casings for the bullets but other metals work just as well (they only make the load heavier) Using this would be the same as the Iron Stamp, Heating up the metal and pouring it into the case then super cooling the case immediately. No excess metal is produced from these only the shells, each case comes with 1000 small pins that you insert into the back of the shells to ignite the gunpowder. This case also comes with 2 lbs of gunpowder, nothing else is needed besides these two things to create bullets.
Wire Traps- These traps are trip wires, good for hallways and unnoticeable areas.
5 Gram Explosives- These explosives can be set with the wire traps, when the wire is tripped the explosives will detonate and explode in a 60 yard radius causing serious damage to anyone or things in the vicinity.
Updates on shop!
Here's some updates on the shop and how it works...
Basic weapons with no special abilities for a character don't cost anything, a large sword or board sword wont cost you a dime. But special feature weapons that do extra other than give you something to kill with cost something, so remember to make some cash by helping out around the site or doing things on your own.. I do notice these things, along with special abilities and other powers everything as an addition to your normal character is extra.. fire breath? lighting touch.. whatever, depending on the power and how powerful the ability depends on the cost.. its like a pawn shop!
Also! Normal characters can consist of no weapons at all, if you wish to wing it with some hand to hand against a sword then by all means go ahead.
SWORDS DO NOT BLOCK BULLETS!
Thats power-playing to the max yo!
Shields can, your body can to.. so can armor.. but swinging your sword at the exact time of projectiles bullets? Not exactly that fast guys, try and keep it somewhat possible. Dodge it, jump away, use a shield..
Thats it, just keep in mind the rules and be realistic in your actions and everything will move smoothly, and other information can be found in the Questions thread on the main page.
Weapons- These weapons have qualities that normal weapons wouldn't, special types and added things make them highly deadly and very useful.
Dagger/Knives
- Machete- This Machete or Machetes are also projectiles, a small button lays hidden underneath the handle. When you press it the Machete blade launches outward connected to a small chain that extends 20 yards in front of you, a small mechanical reel is built into the handle to retract the blade.
- Rondel- This Rondel dagger or daggers is laced with a very acidic solution that causes the skin it touches to burn and disintegrate, high dangerous and can harm its user quite easily if not wielded correctly.
- Stiletto- These Stiletto's are connectible to make a double ended blade, also these blades are extend able. Pulling hand guards down to the handle extends the blade 1 ft allowing for surprise attacks or to give yourself a longer attack range.
- Katara- These blades are attachable to the wrist with a leather brace, much like a hidden assassins blade. When bringing the wrist back to a strait 90 degree angle the blade ejects speedily, the blade is only 5 inches long but 2 inches wide giving it a very nasty effect. Letting your hand from the 90 degree position retracts the blade back into hiding.
Swords
- Spatha- Much like the Roman Short sword, this blade is 90 cm long. The blade of this sword is created from a titanium and steel alloy mixture, extremely hard, extremely sharp. This blade can never be broken, with these properties this blade is also extremely light and easily carry able. With this it also has a retractable point on the end of the hilt which extends 1 foot from from handle offering a stabbing point or surprise attack up close.
- Kampilan- This blade is of a special craft, its forgery and making made it quite the effective blade for killing. A hook like double bladed end allows for different attack from different positions, also this blade when swung with the flat side of the blade sends a whirlwind of air to push enemies back. This weapon is quite helpful in several different situations, or against many enemies.
- Long Sword- A long sword, a long blade capable of striking from a distance. Not as long as the great sword but much lighter and can be used with only one hand, this sword was empowered with the ability to petrify the opponents it cuts causing paralysis. This stops any muscle functions whatsoever making this a very deadly and very expensive weapon, only the truly brave will wield this weapon.
- Great Sword- A great sword must be used with two-hands always, no one creature can wield this weapon with only one arm. This sword causes massive damage when connected with an opponent, anyone hit by this weapon would be devastated by its power. Along with severing any limp it connects with this weapon causes a blast of pure energy with whatever it connects with, this blast is capable of sending any creature off its feet and sailing away helplessly.
Shields
- Square Short Shield- A short square shield capable of blocking most swords and other types of weapons.
- Round Shield- A large or small round shield, this shield is covered in a metal alloy capable of blocking most swords and other types of weapons. This shield is also capable of blocking several bullets, although it can be used to block bullets the shield must be repaired if used in this manner or a new shield bought.
- Buckler-A very small round shield used in blocking small slight attacks and knocking away some larger swords and weapons, this shield will not hold up well against larger swords or bullets. This does not provide a lot of defense and can be destroyed easily, this shield is very cheap and should be used for those first entering the battle fields.
Magic-Magic, a very powerful weapon because of its wide variety of uses. Defense, Offense each with its own strength and weakness depending on how you use them.
Types of Magic
Fire
Water
Earth
Air
Dark
Light
Abilities-Abilities are tricky, While every species has its own set of abilities these are what you can add to make your character that much better. Speed and Strength are good and all, but wouldn't you like to have an advantage others don't?
Strength
Speed
Eyesight
6th Sense
Hearing
Reflexes
Tools-Ammo isn't infinite, everyone runs out sooner or later. Tools are there here to help you create you Ammo, Fix your armor or weapons, OR! even rig up a few traps.. Very useful when your hunting someone... or something.
Iron Cast bullet stamp- Pouring melted metal into this cast then putting into water super cools the metal inside and out, you may then pull out the Iron stamp and crimp it together to cut off the excess metal. Then releasing the stamp will release the the tips of the bullets.
12 Set Bullet Case- This case is used in making the shells for the tips of the bullets to sit inside of, brass is the usual method to create these casings for the bullets but other metals work just as well (they only make the load heavier) Using this would be the same as the Iron Stamp, Heating up the metal and pouring it into the case then super cooling the case immediately. No excess metal is produced from these only the shells, each case comes with 1000 small pins that you insert into the back of the shells to ignite the gunpowder. This case also comes with 2 lbs of gunpowder, nothing else is needed besides these two things to create bullets.
Wire Traps- These traps are trip wires, good for hallways and unnoticeable areas.
5 Gram Explosives- These explosives can be set with the wire traps, when the wire is tripped the explosives will detonate and explode in a 60 yard radius causing serious damage to anyone or things in the vicinity.
Updates on shop!
Here's some updates on the shop and how it works...
Basic weapons with no special abilities for a character don't cost anything, a large sword or board sword wont cost you a dime. But special feature weapons that do extra other than give you something to kill with cost something, so remember to make some cash by helping out around the site or doing things on your own.. I do notice these things, along with special abilities and other powers everything as an addition to your normal character is extra.. fire breath? lighting touch.. whatever, depending on the power and how powerful the ability depends on the cost.. its like a pawn shop!
Also! Normal characters can consist of no weapons at all, if you wish to wing it with some hand to hand against a sword then by all means go ahead.
SWORDS DO NOT BLOCK BULLETS!
Thats power-playing to the max yo!
Shields can, your body can to.. so can armor.. but swinging your sword at the exact time of projectiles bullets? Not exactly that fast guys, try and keep it somewhat possible. Dodge it, jump away, use a shield..
Thats it, just keep in mind the rules and be realistic in your actions and everything will move smoothly, and other information can be found in the Questions thread on the main page.